Unreal Metahumans

For those of us in the 3D graphics world, the release of Epic Games’ Metahumans has been super exciting for a lot of reasons. The software indicates a future in which creating realistic humans for game engines is going to continually get easier and easier. Video games are going to be more realistic. Visual effects in movies and television are going to continue to improve. … Continue reading Unreal Metahumans

Unreal Engine for VFX

            One of the industries being transformed more than any other thanks to real-time technology like Unreal Engine is the visual effects industry. Unreal allows for real-time compositing with green screens, projectors, or LED walls. This takes away the need for using Nuke to track the camera after the fact because Unreal can track the movement of the camera in real-time, which is pretty awesome … Continue reading Unreal Engine for VFX

Unreal Engine Cinematic Pipeline

I am very excited to announce that I have finally created my pipeline for creating the content I seek to create (at least for the time being). I want this pipeline to be self-sufficient, meaning that it will not be reliant on any outside software or hardware. I have yet to fully test out this pipeline but we’ll see what happens… Unreal Engine-for assembling sets … Continue reading Unreal Engine Cinematic Pipeline